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14. The Painter's Partition Problem-II

βœ… GFG solution to The Painter's Partition Problem-II: find minimum time to paint all boards by distributing work among k painters using binary search on answer technique. πŸš€

The problem can be found at the following link: πŸ”— Question Linkarrow-up-right

🧩 Problem Description

Given an array arr[] where each element denotes the length of a board, and an integer k representing the number of painters available. Each painter takes 1 unit of time to paint 1 unit length of a board.

Determine the minimum amount of time required to paint all the boards, under the constraint that each painter can paint only a contiguous sequence of boards (no skipping or splitting allowed).

πŸ“˜ Examples

Example 1

Input: arr[] = [5, 10, 30, 20, 15], k = 3
Output: 35
Explanation: The optimal allocation of boards among 3 painters is - 
Painter 1 β†’ [5, 10] β†’ time = 15
Painter 2 β†’ [30] β†’ time = 30
Painter 3 β†’ [20, 15] β†’ time = 35
Job will be done when all painters finish i.e. at time = max(15, 30, 35) = 35

Example 2

Input: arr[] = [10, 20, 30, 40], k = 2
Output: 60
Explanation: A valid optimal partition is - 
Painter 1 β†’ [10, 20, 30] β†’ time = 60
Painter 2 β†’ [40] β†’ time = 40
Job will be complete at time = max(60, 40) = 60

Example 3

πŸ”’ Constraints

  • $1 \le \text{arr.size()} \le 10^5$

  • $1 \le \text{arr}[i] \le 10^4$

  • $1 \le k \le 10^5$

βœ… My Approach

The optimal approach uses Binary Search on Answer combined with a Greedy Validation strategy:

Binary Search on Answer + Greedy Allocation

  1. Define Search Space:

    • Lower bound: Maximum board length (minimum possible time - at least one painter must paint the longest board)

    • Upper bound: Sum of all board lengths (maximum possible time - one painter paints everything)

  2. Binary Search Loop:

    • Calculate mid value representing candidate answer (time limit per painter)

    • Check if this time limit allows completing all boards with at most k painters

  3. Feasibility Check (Greedy):

    • Start with first painter and assign consecutive boards

    • If adding next board exceeds current painter's time limit, assign it to next painter

    • If any single board exceeds time limit, allocation is impossible

    • Count total painters needed for this time limit

  4. Adjust Search Range:

    • If feasible with ≀ k painters: This could be answer, search for smaller time (move right pointer left)

    • If not feasible: Need more time, search in higher range (move left pointer right)

  5. Return Result:

    • Binary search converges to minimum time where all boards can be painted with k painters

πŸ“ Time and Auxiliary Space Complexity

  • Expected Time Complexity: O(n Γ— log(sum)), where n is the size of the array and sum is the total sum of all board lengths. The binary search operates over the range [max_element, sum], requiring O(log(sum)) iterations, and each feasibility check takes O(n) time to traverse the array.

  • Expected Auxiliary Space Complexity: O(1), as we only use a constant amount of additional space for variables like pointers, counters, and sums, regardless of input size.

πŸ§‘β€πŸ’» Code (C++)

chevron-right⚑ View Alternative Approaches with Code and Analysishashtag

πŸ“Š 2️⃣ Binary Search with Inline Check

πŸ’‘ Algorithm Steps:

  1. Initialize search range with max element as lower bound and sum as upper bound.

  2. For each mid value, check if boards can be painted within that time.

  3. Count painters needed by greedily assigning consecutive boards.

  4. Adjust search range based on feasibility check result.

πŸ“ Complexity Analysis:

  • Time: ⏱️ O(n Γ— log(sum)) - Binary search over range with linear validation

  • Auxiliary Space: πŸ’Ύ O(1) - Constant space for variables

βœ… Why This Approach?

  • Inline feasibility check without lambda overhead

  • Compact code with ternary operators

  • Early exit optimization for invalid cases

πŸ’‘ Algorithm Steps:

  1. Use recursive binary search pattern for cleaner code structure.

  2. Base case returns when search range converges to single value.

  3. Recursively search left or right half based on feasibility.

  4. Return the minimum valid time found during recursion.

πŸ“ Complexity Analysis:

  • Time: ⏱️ O(n Γ— log(sum)) - Logarithmic recursive calls with linear check

  • Auxiliary Space: πŸ’Ύ O(log(sum)) - Recursion stack depth

βœ… Why This Approach?

  • Clean separation of concerns with helper functions

  • Recursive pattern easy to understand and debug

  • Functional programming style approach

πŸ“Š 4️⃣ Optimized Two-Pointer Style

πŸ’‘ Algorithm Steps:

  1. Calculate initial bounds with single pass through array.

  2. Use optimized loop structure with minimal conditional checks.

  3. Track painter count and current sum simultaneously.

  4. Converge to answer with tight loop bounds.

πŸ“ Complexity Analysis:

  • Time: ⏱️ O(n Γ— log(sum)) - Binary search with optimized validation

  • Auxiliary Space: πŸ’Ύ O(1) - Only loop variables used

βœ… Why This Approach?

  • Bit shift for division optimization

  • Combined loop for bounds calculation

  • Early termination when painter limit exceeded

πŸ†š πŸ” Comparison of Approaches

πŸš€ Approach

⏱️ Time Complexity

πŸ’Ύ Space Complexity

βœ… Pros

⚠️ Cons

🏷️ Lambda Binary Search

🟒 O(n Γ— log sum)

🟒 O(1)

πŸš€ Modern C++ style

πŸ“ Lambda syntax complexity

πŸ” Inline Check

🟒 O(n Γ— log sum)

🟒 O(1)

⚑ No function call overhead

πŸ”§ Less modular code

πŸ“Š Recursive

🟒 O(n Γ— log sum)

🟑 O(log sum)

πŸ“– Clean functional style

πŸ’Ύ Stack space overhead

πŸ”„ Two-Pointer Style

🟒 O(n Γ— log sum)

🟒 O(1)

⭐ Optimized loop structure

πŸ”§ More complex logic

πŸ† Best Choice Recommendation

🎯 Scenario

πŸŽ–οΈ Recommended Approach

πŸ”₯ Performance Rating

πŸ… Modern C++ projects

πŸ₯‡ Lambda Binary Search

β˜…β˜…β˜…β˜…β˜…

πŸ“– Code competitions

πŸ₯ˆ Inline Check

β˜…β˜…β˜…β˜…β˜…

πŸ”§ Recursive preference

πŸ₯‰ Recursive

β˜…β˜…β˜…β˜…β˜†

🎯 Maximum optimization

πŸ… Two-Pointer Style

β˜…β˜…β˜…β˜…β˜…

β˜• Code (Java)

🐍 Code (Python)

🧠 Contribution and Support

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