24. Last Moment Before All Ants Fall Out
β GFG solution to the Last Moment Before All Ants Fall Out problem: find when the last ant falls off the plank using optimal physics-based approach. π
The problem can be found at the following link: π Question Link
π§© Problem Description
You are given a wooden plank of length n units. Some ants are walking on the plank, some are walking left and some are walking right. Each ant moves with speed 1 unit per second.
When two ants moving in opposite directions meet at some point, they change their directions and continue moving again. Assume changing directions does not take any additional time. When an ant reaches one end of the plank at time t, it falls out of the plank immediately.
Given an integer n and two integer arrays left[] and right[], representing the positions of ants moving to the left and right respectively, return the time when the last ant(s) fall out of the plank.
π Examples
Example 1
Input: n = 4, left[] = [2], right[] = [0, 1, 3]
Output: 4
Explanation: As seen in the problem, the last ant falls off the plank at t = 4.Example 2
Input: n = 4, left[] = [], right[] = [0, 1, 2, 3, 4]
Output: 4
Explanation: All ants are going to the right, the ant at index 0 needs 4 seconds to fall.Example 3
π Constraints
$1 \le n \le 10^5$
$0 \le \text{left.length, right.length} \le n + 1$
$0 \le \text{left}[i], \text{right}[i] \le n$
$1 \le \text{left.length + right.length} \le n + 1$
All values are unique and each value appears in only one array
β
My Approach
The key insight is that when two ants collide and change directions, we can think of them as passing through each other without changing direction. This is because the system behaves identically - the positions and movements remain the same, only the "identity" of ants changes.
Physics-Based Optimization
Key Insight:
When ants collide, instead of tracking direction changes, we can imagine they pass through each other.
The time for the last ant to fall is simply the maximum time any ant needs to reach either end.
Calculate Time for Each Ant:
For ants moving left: Time = current position (distance to left edge = 0)
For ants moving right: Time = n - current position (distance to right edge = n)
Find Maximum Time:
The answer is the maximum of all individual times.
This represents when the last ant will fall off the plank.
Why This Works:
Collisions don't affect the overall system behavior.
Each ant will eventually fall off at the same time as if there were no collisions.
We only need to find the ant that takes the longest time to reach an edge.
π Time and Auxiliary Space Complexity
Expected Time Complexity: O(L + R), where L is the length of left array and R is the length of right array. We iterate through both arrays once to find the maximum values.
Expected Auxiliary Space Complexity: O(1), as we only use a constant amount of additional space for storing the maximum value and loop variables.
π§βπ» Code (C++)
β‘ View Alternative Approaches with Code and Analysis
π 2οΈβ£ Single Pass Maximum Calculation
π‘ Algorithm Steps:
Calculate maximum from left array in single iteration
Calculate maximum from transformed right array simultaneously
Return the overall maximum without intermediate storage
π Complexity Analysis:
Time: β±οΈ O(L + R) where L, R are array sizes
Auxiliary Space: πΎ O(1) - constant space
β
Why This Approach?
Uses STL max_element for left array optimization
Minimal memory allocation
Clear separation of left and right processing
π 3οΈβ£ Range-Based Iterator Approach
π‘ Algorithm Steps:
Use range-based loops for cleaner syntax
Combine both calculations in minimal code
Leverage modern C++ features for optimization
π Complexity Analysis:
Time: β±οΈ O(L + R)
Auxiliary Space: πΎ O(1)
β
Why This Approach?
Modern C++11 syntax
Reference-based iteration prevents copying
Compiler-optimized range loops
π 4οΈβ£ Branch-Free Computation
π‘ Algorithm Steps:
Eliminate conditional branches for better CPU performance
Use arithmetic operations instead of max function
Better CPU pipeline utilization
Consistent execution time
π Complexity Analysis:
Time: β±οΈ O(L + R) - branch-free execution
Auxiliary Space: πΎ O(1) - constant space
β
Why This Approach?
Eliminates branch mispredictions
Better CPU cache utilization
Consistent performance profile
π 5οΈβ£ Functional Programming Style
π‘ Algorithm Steps:
Use STL algorithms for both arrays
Combine results using max function
Leverage compiler optimizations for STL
π Complexity Analysis:
Time: β±οΈ O(L + R)
Auxiliary Space: πΎ O(R) - for transformed array
β
Why This Approach?
Functional programming paradigm
STL algorithm optimization
Clear separation of concerns
π π Comparison of Approaches
π Approach
β±οΈ Time Complexity
πΎ Space Complexity
β Pros
β οΈ Cons
π Basic Two-Loop
π‘ O(L + R)
π’ O(1)
π Simple and direct
πΎ Basic approach
πΊ Single Pass Maximum
π‘ O(L + R)
π’ O(1)
π§ STL optimization
πΎ Slightly more complex
β° Range-Based Iterator
π‘ O(L + R)
π’ O(1)
π Modern C++ syntax
π Compiler dependent optimization
π Branch-Free Computation
π‘ O(L + R)
π’ O(1)
β‘ Better CPU utilization
π§ More complex logic
π― Functional Programming
π‘ O(L + R)
π‘ O(R)
π§ Clear functional style
πΎ Extra space usage
π Best Choice Recommendation
π― Scenario
ποΈ Recommended Approach
π₯ Performance Rating
β‘ Competitive Programming
π₯ Basic Two-Loop
β β β β β
π Production Code
π₯ Range-Based Iterator
β β β β β
π― Performance Critical
π₯ Branch-Free Computation
β β β β β
π Interview Settings
π Basic Two-Loop
β β β β β
π§ Learning/Educational
ποΈ Single Pass Maximum
β β β ββ
π§βπ» Code (Java)
π Code (Python)
π§ Contribution and Support
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